# Car Racing based on keypress
import sys,pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("Car Racing")
# Car starting co-ordinates and size
x = 200
y = 200
width = 20
height = 20
# Moving speed
step = 5
# Loading image
car = pygame.image.load("car.png")
car = pygame.transform.scale(car, (35, 65))
carrect = car.get_rect()
# Changing direction
car_rotated_Left = pygame.transform.rotate(car, 90)
car_rotated_Right = pygame.transform.rotate(car, 270)
car_rotated_Up = pygame.transform.rotate(car, 0)
car_rotated_Down = pygame.transform.rotate(car, 180)
# infinite loop
while 1:
pygame.time.delay(10)
angle = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Get the keys pressed
keys = pygame.key.get_pressed()
# Left arrow key - decrement in x axis
if keys[pygame.K_LEFT]and x>0:
x-=step
car=car_rotated_Left
# Right arrow key - increment in x axis
if keys[pygame.K_RIGHT] and x<500-width:
x += step
car=car_rotated_Right
# Up arrow key - decrement in y axis
if keys[pygame.K_UP] and y>0:
y -= step
car=car_rotated_Up
# Down arrow key - increment in y axis
if keys[pygame.K_DOWN] and y<500-height:
y += step
car=car_rotated_Down
# Set screen background and Place moving object on screen
screen.fill((255, 255, 255))
screen.blit(car, (x, y))
pygame.display.flip()
# Display movement
pygame.display.update()
pygame.quit()
car.png
No comments:
Post a Comment
Don't be a silent reader...
Leave your comments...
Anu