# Moving an object based on keypress
import sys,pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("Moving object")
# Moving object starting co-ordinates and size
x = 200
y = 200
width = 20
height = 20
# Moving speed
step = 5
# infinite loop
while 1:
pygame.time.delay(10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Get the keys pressed
keys = pygame.key.get_pressed()
# Left arrow key - decrement in x axis
if keys[pygame.K_LEFT]and x>0:
x-=step
# Right arrow key - increment in x axis
if keys[pygame.K_RIGHT] and x<500-width:
x += step
# Up arrow key - decrement in y axis
if keys[pygame.K_UP] and y>0:
y -= step
# Down arrow key - increment in y axis
if keys[pygame.K_DOWN] and y<500-height:
y += step
# Set screen background and Place moving object on screen
screen.fill((255, 255, 255))
pygame.draw.rect(screen, (255, 0, 0), (x, y, width, height))
# Display movement
pygame.display.update()
pygame.quit()
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